Sunday, 7 February 2010




We were given plastic armature models to put together which seemed a challenge in its self. After they were finally assembled we were told to use replacement animation to fashion a walk cycle, this proved quite difficult as we only had six models to work with and felt that this technique would had been far more successful had we had enough armature to align each next to each other so it would be easier to judge the cycle of movement. Although this was our first try at replacement animation I felt that the walk wasn't any where near convincing enough to convey any stretch of realism through your notice that the head and torso moves in a irregular arc. You will also notice that the arms do not move in tune with the bodies anatomy either.




This was just a test some of the group did whilst I was having a tutorial



EPIC ZOMBIE MOVIE
This was just an experiment test which was mainly conveying zombies walking towards there victim whom get as far as kicking one of the zombies a kick in the face. We experiment with two different camera angels the first of which I feel is completely ineffective through I didn't feel that the viewer would be able to see what was going on. How ever the next camera angel was far clearer and worked a bit better. The zombie walk I felt was quite convincing yet way too fast for the living dead to pull off. I quite like the us of 2D pools of blood especially when the zombie was kicked in the head, although I though the speech bubble did not show up for long enough for the brain to register what they were suppose to say.